You have a huge array of items that you can make, and you can find crafting recipes around the world allowing you to build guns or other complex items. The game also has an incredibly deep but also convoluted crafting system. The problem with this is that there is literally no consequences for dying, because no matter how many times you die on your way back, your backpack full of gear will always be there, waiting for you to collect. You can craft bedrolls and set them down to use as a spawn point when you eat it – similar to how beds work in Minecraft – while similarly you can return to where you died to collect all of your belongings. However, this endurance aspect seems kind of pointless as death doesn't set you back in any way whatsoever. You have one goal in 7 Days to Die: survive for as long as possible.
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